More features, more video
I implemented some features last weekend. Personally, I think it wasn't as productive as the previous one. I might need to manage my (free) time better.
Here's a list of what I did (check the video):
- Progress bar to indicate enemy spawn time.
- New images for the button so it will change when pressed (note: programmer arts, 30 seconds graphics made by me).
- Enemy spawn point (a prism made in one minute), enemy is spawned automatically every 10 seconds.
- Enemy movement (enemies will actually move: run, turn around)
- Another gun tower, so we can switch tower.
- Area damage and effect, enemy will move slower and turn blue.
I think I will do more optimization for the rest of this week. Actually, I haven't decided yet where to go after this. I'll try put some time to do more gameplay design and GUI design next week, and see what can I come up with.
As always, input and comments are always welcome.