Another video (and screenshots) from me. I added a new control, using "analog-like" button control in the screen. It is mainly because I hate games with accelerometer control. Accelerometer sometimes feels too sensitive, difficult to control, and force you to play in certain position. Maybe I'll put back the accelerometer in the future as an option
I did a major refactor with the game. I removed all unused assets, delete all unused codes, add a few scenes and stuffs so it feels like a game now. Basically, the internals are somewhat optimized and ready for new features now. For now, the visual stays pretty much the same (I'm not an artist, you know). You can start new game, shoot some enemies, and then game over. I think the goal is pretty clear here, players have to defend themselves from enemies.
I've done some research, looking for some games with similar type. I found one called zombie headshot (2D visual, you have to shoot the head of zombies). I believe there are some more out there.
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